假设需求为,根据不同勋章类型,处理相对应的勋章服务,优化前有以下代码:
String medalType = "guest";
if ("guest".equals(medalType)) {
System.out.println("嘉宾勋章");
} else if ("vip".equals(medalType)) {
System.out.println("会员勋章");
} else if ("guard".equals(medalType)) {
System.out.println("展示守护勋章");
}
...
首先,我们把每个条件逻辑代码块,抽象成一个公共的接口,可以得出以下代码:
//勋章接口
public interface IMedalService {
void showMedal();
}
//守护勋章策略实现类
public class GuardMedalServiceImpl implements IMedalService {
@Override
public void showMedal() {
System.out.println("展示守护勋章");
}
}
//嘉宾勋章策略实现类
public class GuestMedalServiceImpl implements IMedalService {
@Override
public void showMedal() {
System.out.println("嘉宾勋章");
}
}
//VIP勋章策略实现类
public class VipMedalServiceImpl implements IMedalService {
@Override
public void showMedal() {
System.out.println("会员勋章");
}
}
接下来,我们再定义策略工厂类,用来管理这些勋章实现策略类,如下:
//勋章服务工产类
public class MedalServicesFactory {
private static final Map<String, IMedalService> map = new HashMap<>();
static {
map.put("guard", new GuardMedalServiceImpl());
map.put("vip", new VipMedalServiceImpl());
map.put("guest", new GuestMedalServiceImpl());
}
public static IMedalService getMedalService(String medalType) {
return map.get(medalType);
}
}
使用了策略+工厂模式之后,代码变得简洁多了,使用如下:
public class Test {
public static void main(String[] args) {
String medalType = "guest";
IMedalService medalService = MedalServicesFactory.getMedalService(medalType);
medalService.showMedal();
}
}
Golang可以通过直接将function作为map的类型来实现,不用再定义工厂。