:mannotop 重构 – manno的博客

分类: 重构

策略模式+工厂方法消除if else

假设需求为,根据不同勋章类型,处理相对应的勋章服务,优化前有以下代码:

    String medalType = "guest";
    if ("guest".equals(medalType)) {
        System.out.println("嘉宾勋章");
     } else if ("vip".equals(medalType)) {
        System.out.println("会员勋章");
    } else if ("guard".equals(medalType)) {
        System.out.println("展示守护勋章");
    }
    ...

首先,我们把每个条件逻辑代码块,抽象成一个公共的接口,可以得出以下代码:

//勋章接口
public interface IMedalService {
    void showMedal();
}
//守护勋章策略实现类
public class GuardMedalServiceImpl implements IMedalService {
    @Override
    public void showMedal() {
        System.out.println("展示守护勋章");
    }
}
//嘉宾勋章策略实现类
public class GuestMedalServiceImpl implements IMedalService {
    @Override
    public void showMedal() {
        System.out.println("嘉宾勋章");
    }
}
//VIP勋章策略实现类
public class VipMedalServiceImpl implements IMedalService {
    @Override
    public void showMedal() {
        System.out.println("会员勋章");
    }
}

接下来,我们再定义策略工厂类,用来管理这些勋章实现策略类,如下:

//勋章服务工产类
public class MedalServicesFactory {

    private static final Map<String, IMedalService> map = new HashMap<>();
    static {
        map.put("guard", new GuardMedalServiceImpl());
        map.put("vip", new VipMedalServiceImpl());
        map.put("guest", new GuestMedalServiceImpl());
    }
    public static IMedalService getMedalService(String medalType) {
        return map.get(medalType);
    }
}

使用了策略+工厂模式之后,代码变得简洁多了,使用如下:

public class Test {
    public static void main(String[] args) {
        String medalType = "guest";
        IMedalService medalService = MedalServicesFactory.getMedalService(medalType);
        medalService.showMedal();
    }
}

Golang可以通过直接将function作为map的类型来实现,不用再定义工厂。